[15:25] <sebastien_st.frusquin> we might have frightened them a bit with the 3 million lines or so of contributions in the first 3 days
[15:26] <sebastien_st.frusquin> once they realised the kind of Pandora Box they had assembled, they probably threw out the key in panic
[20:50] <max_kolonko> Or are they? Maybe its we who should be in fear? Maybe this is just a sociological experiment?
[20:51] <max_kolonko> Maybe we are locked in here with no way out?
[21:07] <darren_fox> 6
[21:07] <darren_fox> 3
[23:06] <tinkerhell> just caught up, didnt realise the focus group was actually alive again. - I think the warp immunity on the capitals should be HIGH personally, otherwise proteus fleets with all those scrams will make me cry in real life, and hidden cloaked arazus with black ops bridges will be the new tackle ship rather than hics for super hunting
[23:06] <tinkerhell> which just deletes a role off the hic -_-
[23:23] <thoricfrosthammer> my feeling is, personally, that if you don’t make them high enough that hic’s are a useful thing
[23:23] <thoricfrosthammer> then you are hurting the usefulness of supers and hics both
[23:23] <thoricfrosthammer> and you’ll just make people unhappy
[23:23] <thoricfrosthammer> if you are going to hold something down with just regular points or scrams great but it should require a lot of htem.
[23:25] <sisterbliss> Am not even sure what design problem this is looking to solve, it feels like it should be bottom of the pile in terms of priority of things to address to me
[23:26] <thoricfrosthammer> well yes
[23:26] <sisterbliss> lets have a viable reason to use the ships as a priority instead of wasting time debating how they should be able to be tackled optimally
[23:26] <thoricfrosthammer> but i can only answer the questions that are put to me~
[23:26] <sisterbliss> yap fair point was not criticising your response :simple_smile:
[23:27] <thoricfrosthammer> but i agree on general principles that it seems to me the group is not being used for what i consider the really crucial design issues.
[23:27] <thoricfrosthammer> ¯\_(ツ)_/¯
[23:27] <sisterbliss> is this back online now? was anything posted since larrikin got back from holiday late dec?
[23:28] <thoricfrosthammer> just the issue about the tackle stuff.
[23:28] <thoricfrosthammer> which as you point out is not exactly a central one~
[23:29] <tinkerhell> i dont really know how you can answer what their strength should be until you know how good supers/titans actually are vs subcaps
[23:30] <thoricfrosthammer> well
[23:30] <thoricfrosthammer> yes and no
[23:30] <thoricfrosthammer> i can tell you in general that if they arent adjusting the build costs
[23:30] <thoricfrosthammer> then you are left with two options
[23:30] <thoricfrosthammer> either make them rape engines worthy of their cost
[23:30] <thoricfrosthammer> or just realize that noone will fly them.
[23:31] <thoricfrosthammer> in general, noone will want to fly a giant 30 bil ship or more
[23:31] <thoricfrosthammer> that can be tackled by a small gang.
[23:31] <thoricfrosthammer> so i can tell you that whatever the number is
[23:31] <thoricfrosthammer> it should be not low.
[23:31] <thoricfrosthammer> the specifics seem to me to rely upon as you say
[23:31] <thoricfrosthammer> exactly how good it ends up being.
[23:31] <thoricfrosthammer> My feeling so far is that we’ll just be flying a lot of cruisers with those former super characters /shrug
[23:32] <thoricfrosthammer> which then also removes approximately 1/2 the usefulness of hics~
[23:35] <tinkerhell> its weird, because in my eyes this change means the Arazu steals the role of the super hunter tackler from the HIC and the HIC has now stole the role of the long range scram from the Zu last patch or whenever it was
[23:48] <5pitf1re> well, yes and no
[23:48] <5pitf1re> if you say Arazus (note, plural) then yes
[23:49] <5pitf1re> whereas a single HIC can stop a super at the moment
[23:49] <5pitf1re> I’m honestly also not quite sure what issue exactly this is trying to solve.