[10:33] <max_kolonko> You say like its a good thing
[11:50] <rocket_x> server is down
[11:50] <rocket_x> wat do
[12:15] <darren_fox> Has anythng been said about new capital mods yet, and will there be capital smartbombs?
[12:23] <ccp_larrikin> @darren_fox: no capital smartbombs
[12:33] <darren_fox> Alright, thank you. I'm still trying to wrap my head around what you would use the highslots on a carrier for. DCU (unknown effect), Large neuts, Large smartbombs, Large remote reps (ineffective)
[12:38] <ccp_larrikin> @here: https://www.reddit.com/r/evecapitalfocusgroup/comments/489zj7/feedback_wanted_capital_neuts_nos/ [cc: focusgrouplogbot]
[12:39] <darren_fox> Good timing :simple_smile:
[12:39] <ccp_larrikin> :simple_smile:
[12:39] <ccp_larrikin> doing warp scrams/disruptors now too
[12:41] <ccp_larrikin> @here: https://www.reddit.com/r/evecapitalfocusgroup/comments/48a0mq/feedback_wanted_highslots_on_dreads/ [cc: focusgrouplogbot]
[12:41] <ccp_larrikin> @ccp_larrikin pinned a message to this channel.
[12:41] <ccp_larrikin> [February 29th, 2016 12:41 PM] ccp_larrikin: @here: https://www.reddit.com/r/evecapitalfocusgroup/comments/48a0mq/feedback_wanted_highslots_on_dreads/ [cc: focusgrouplogbot]
[12:41] <ccp_larrikin> @ccp_larrikin pinned a message to this channel.
[12:41] <ccp_larrikin> [February 29th, 2016 12:39 PM] darren_fox: Good timing :simple_smile:
[12:42] <ccp_larrikin> @ccp_larrikin pinned a message to this channel.
[12:42] <ccp_larrikin> [February 29th, 2016 12:38 PM] ccp_larrikin: @here: https://www.reddit.com/r/evecapitalfocusgroup/comments/489zj7/feedback_wanted_capital_neuts_nos/ [cc: focusgrouplogbot]
[12:42] <max_kolonko> uuhhh funsies :simple_smile:
[12:42] <rocket_x> Giving dreads utility slots would have them assume a role that currently would be carrier based
[12:43] <rocket_x> so i'd say no on the utility slots for dreads
[12:43] <ccp_larrikin> post!
[12:43] <ccp_larrikin> I'm not sure i agree with you though
[12:43] <ccp_larrikin> if you mean they'd assume neuting roals
[12:43] <ccp_larrikin> or smartbomb
[12:43] <ccp_larrikin> what about just 1 utility slot?
[12:43] <ccp_larrikin> and carriers are going to have plenty to do :simple_smile:
[12:44] <rocket_x> hmm, the problem is when there are 60 dreads
[12:44] <rocket_x> and not just one :stuck_out_tongue:
[12:45] <rocket_x> personally i'd prefer the utility/support role consigned to carriers and subcaps
[12:45] <jezza_mcwaffle> Maybe give them a single utility slot and have a falloff bonus on the module when in siege.
[12:48] <max_kolonko> By utility we pretty much mean either Neut or Smartbomb. I'm not sure I like the idea of dread being ale to clear small tackle with smartbomb
[12:48] <steveronuken> I'd say yes, mostly because carriers will be roaming around out of range
[12:49] <jezza_mcwaffle> I think allowing them to be fit to dreads but give the dreads a role bonus (like cycle time reduction, falloff bonus etc) that differentiates between their uses on carriers and dreads would be interesting
[12:55] <ccp_larrikin> @here: https://www.reddit.com/r/evecapitalfocusgroup/comments/48a2i7/feedback_wanted_heavy_warp_disruptors_and/ [cc: focusgrouplogbot]
[12:55] <ccp_larrikin> @ccp_larrikin pinned a message to this channel.
[12:55] <ccp_larrikin> [February 29th, 2016 12:55 PM] ccp_larrikin: @here: https://www.reddit.com/r/evecapitalfocusgroup/comments/48a2i7/feedback_wanted_heavy_warp_disruptors_and/ [cc: focusgrouplogbot]
[12:57] <max_kolonko> @jezza_mcwaffle: wouldn't that sudenly make them anti-capital bhalgorns? Fit 5 of them instead of siege/guns?
[12:57] <darren_fox> Are the heavy disruptors/scrams still midslot mods?
[12:57] <ccp_larrikin> @darren_fox: yes
[12:59] <ccp_larrikin> @rocket_x: stealing all the reddit gold :stuck_out_tongue:
[12:59] <rocket_x> :3
[12:59] <rocket_x> the reddit automod hates strawpolls
[13:00] <rocket_x> literally automodzi
[13:00] <ccp_larrikin> welp
[13:00] <jezza_mcwaffle> Hmmmm I hadn't though about that, though if you tied any bonus's to the siege module I figure that would balance it out, besides cycle time reduction and falloff bonus aren't as powerful as amount, maybe I just like the idea of unique bonuses too much :stuck_out_tongue:
[13:01] <steveronuken> Something something, Revelations can now be really sucky. something something
[13:01] <ccp_larrikin> @jezza_mcwaffle: I doubt we'd tie any bonuses to neuts or something to siege. or give any bonuses to neuts/smartbombs on the basic dreads
[13:02] <jezza_mcwaffle> Awwwww just wishful thinking then :stuck_out_tongue:
[13:02] <rocket_x> also
[13:02] <rocket_x> who needs a marauder
[13:02] <rocket_x> when you can fly a dread instead
[13:02] <rocket_x> lol
[13:02] <rocket_x> this is my naglfar
[13:02] <rocket_x> there are many like it
[13:02] <rocket_x> (they're called vargurs)
[13:02] <rocket_x> but this one is mine
[13:04] <ccp_larrikin> @rocket_x: eh I'm not sure that argument holds much water. its like saying 'who needs blops when you can fly a dread instead'. There are plenty of differences between marauder's and dreads
[13:04] <rocket_x> Here's an example, post patch there would be very little reason to fly a golem over a phoenix
[13:04] <rocket_x> both would presumably have similar resistance to ewar, similar damage application with the HAW equivalent for missiles
[13:04] <max_kolonko> @ccp_larrikin: is neut ammount reduction formula linear? So we get for example 10% of neut ammount at target signature 800?
[13:05] <rocket_x> both would potentially have utility slot(s)
[13:05] <ccp_larrikin> @rocket_x: golem has bonuses to TPs, dreads don't, Bastion is 1 min not 5, investment is considerably different, one has a jump drive, number of utility highs, etc. etc.
[13:06] <rocket_x> post insurance, investment is the same assuming the ship explodes :simple_smile:
[13:06] <ccp_larrikin> I'm not saying your argument is invalid I'm just not sure how strong it is
[13:06] <ccp_larrikin> Thats true
[13:07] <rocket_x> the tank on a phoenix is much greater, you'd need to use less slots for a tank, just fit more tp's, plus missile application mods
[13:07] <rocket_x> and you're doing twice the dps
[13:07] <steveronuken> Capital tractor beams on a Naglfar :wink:
[13:07] <rocket_x> you'll always they :thatguy: that fits HAW cruise thingies on a phoenix, and heavy neuts instead of capital ones
[13:08] <rocket_x> MJD's have been considerably less useful since the changes to HICs, and have pretty much destroyed solo battleship hulls outside of the nightmare
[13:08] <rocket_x> and that's because its AB bonus allows it to somewhat deal with hics
[13:09] <rocket_x> Ultimately, a phoenix will become a golem, with twice the dps and a huge tank
[13:09] <xttz> supercap warp core strength will be the main determining factor for balancing heavy warp disruptors+scrams; there's a discussion thread there but has a decision been made on the numbers yet?
[13:10] <rocket_x> wtb sansha dread with AB bonus, siege module does not effect mass or max velocity
[13:10] <rocket_x> gonna be dank :3
[13:10] <ccp_larrikin> @xttz: hard numbers no but the numbers from https://www.reddit.com/r/evecapitalfocusgroup/comments/400kqk/feedback_wanted_warp_core_strength/ are probably on the money
[13:10] <ccp_larrikin> @rocket_x: Phantasm / Fiend are my favorite ship so.... :simple_smile:
[13:11] <rocket_x> yeah same :smile:
[13:14] <rocket_x> also
[13:14] <rocket_x> typical space nerds
[13:14] <rocket_x> from Boltorano via /r/Eve sent 10 minutes ago
[13:14] <rocket_x> What will be the source of the TS/Blood versions? LP store?
[13:14] <rocket_x> damn carebears
[13:14] <rocket_x> lol
[13:15] <xttz> All focus group members get a BPO...
[13:16] <ccp_larrikin> ITS A SEEKRIT
[14:00] <steveronuken> you'll get them from me. When you prove you voted for me. :wink:
[14:00] <steveronuken> (hehehehehe)
[14:01] <steveronuken> (I'm lying. I give people nothing but representation for voting for me)
[14:09] <capqu> posted on the dreads highslots
[14:09] <capqu> i think dreads should stay as the pure dps/hps class they are now
[14:09] <capqu> adding utility would mean less emphasis on raw dps/hps and thus would probably mean a redefenition of their role
[14:09] <5pitf1re> but rocket_x, a utility high on dreads is absolutely amazing, embrace the krab and fit capital tractor beams
[14:10] <capqu> for utility hopefully that is the role of the carrier
[14:10] <capqu> dreads already have a well defined role and dont really need expanding in that regard imo
[14:11] <capqu> see: other mmos
[14:11] <capqu> the highest dps classes are usually balanced around not bringing utility
[14:11] <capqu> i see dreads in the same way
[14:11] <capqu> and i agree with @rocket_x. if dreads have utility highs why do marauders even exist
[14:13] <capqu> my main argument against would be that carriers are losing the repairing role, they dont need to lose utility role too
[14:14] <capqu> given the stats on xl neuts i wouldnt put it past the revelation to be useful as a 4x neut machine anyway
[14:16] <darren_fox> Rev with True Sansha Capital Energy Neutralizer x4 and HG Talismans could work
[14:16] <capqu> perhaps a siege module bonus to energy weapons? ;)
[14:16] <capqu> say 2x, so with siege ii fit u have 6 neuts instead of 4 without it fit
[14:16] <capqu> for the price of 5 min siege
[14:17] <capqu> and thus neuts become a choice on dreads, not just free utility
[14:20] <5pitf1re> I’m currently somewhat sad.
[14:21] <5pitf1re> Dreads get a siege module, FAX get a triage module and carriers don’t get any state changing mod.
[14:22] <capqu> fighter decks are unique enough to make up for that
[14:23] <5pitf1re> yea, I mean that’s true, I can’t argue about that part
[14:23] <5pitf1re> and of course the range
[14:23] <titus.tallang> ewar on dreads diminishes class identity imo
[14:24] <titus.tallang> dread class identity is "punches stuff really really hard"
[14:24] <titus.tallang> and that's it
[14:24] <capqu> and local tank
[14:24] <capqu> local tank is a big part of dread identiy
[14:32] <darren_fox> I still worry that tracking/sensor disrupting a dread will make it terrible/useless
[14:32] <titus.tallang> that can easily be tuned by adjusting the ewar effect reduction on siege
[14:33] <darren_fox> Yes, but today it's balanced around no remote boosting or disruption possible
[14:33] <titus.tallang> stacking penalties on those ewar types means an effect reduction serves as an effective hard cap on how much you can get damped/TDed even with infinity people damping/TDing you
[14:34] <titus.tallang> yes but capital guns are getting a rebalance too, right?
[14:34] <darren_fox> The existing ones? I assume they will be changed to apply damage based on signature, but stuff like sensor str & lock times, not sure
[14:35] <titus.tallang> i would assume so
[14:35] <darren_fox> And how to balance the HAW? If 3x bonused remote tracking disruptions are applied, will you still hit BS?
[14:35] <titus.tallang> also>sensor strength
[14:35] <titus.tallang> #killecm
[14:36] <darren_fox> sorry, scan res
[14:36] <titus.tallang> i would say yes if you fit full faction TC
[14:37] <titus.tallang> but that's something that could easily be discussed and tuned
[15:21] <max_kolonko> @darren_fox: depending on ewar res
[15:55] <5pitf1re> I would fitting restrict heavy scrams and points btw.
[15:56] <5pitf1re> making it a capital only thing
[15:57] <xttz> its a pretty nice role for BS
[15:57] <5pitf1re> why should a BS get it though?
[15:57] <5pitf1re> how does that help the capital ecosystem?
[15:59] <xttz> it arguably helps more than just capitals getting them and ending up with another meta where all you need is caps because they do everything including support roles like tackling
[16:20] <scott_ormands> @ccp_larrikin: has there been any thought as to the M3 of these new capital modules? 4km3 will make it really hard to move you cap and spare modules, even if you have a fleet hangar in the dread. It also pretty much locks even more modules in place and completely prevents refitting of those modules at all due to space requirements
[16:20] <ccp_larrikin> Yes there has been thought
[16:20] <ccp_larrikin> we're testing some stuff and I hope we have an announcement about it in the next couple of days
[16:21] <scott_ormands> cool, glad to hear that
[16:21] <muhadin> Naglfat supremacy 2 gun
[16:21] <scott_ormands> lol, thats a real benefit now
[16:22] <scott_ormands> with a fleet hangar nag can swap between HAW and cap guns
[17:26] <titus.tallang> overheat time is already a pretty huge boon to nag guns
[17:33] <5pitf1re> CSM voting is live btw. make sure to vote for who you think represents you best (or who you've been told to vote for by your masters _cough_)
[17:34] <titus.tallang> wait, CSM election is going on
[17:34] <5pitf1re> yes
[17:35] <titus.tallang> and yet both my launcher and login screen are cluttered by dual ads for GET YOUR CHEAP AURUM NOW and GET YOUR SP HERE NOW CREDIT CARD BELOW PLS
[17:35] <5pitf1re> also, a bit sad that no EVE Uni bro is on the list
[17:35] <titus.tallang> instead of ads for the csm election
[17:35] <titus.tallang> there is, actually
[17:35] <5pitf1re> oh?
[17:35] <5pitf1re> did I miss someone?
[17:35] <titus.tallang> one of our dudes is running for CSM on his own, though we don't have an official candidate this year
[17:35] <5pitf1re> next year will be ez, simply vote 5pitf1re
[17:36] <5pitf1re> I'll make noobships good agai
[17:36] <titus.tallang> will you kill ecm?
[17:36] <5pitf1re> I will build a wall, with a door! And no ECM will be allowed in!
[17:37] <titus.tallang> and make the caldari pay for it? you have my vote
[17:38] <5pitf1re> the Caldari must pay for Heth's sins