[12:43] <sebastien_st.frusquin> @ccp_larrikin: might want to update the damage control description
[12:43] <sebastien_st.frusquin> "Only one Damage Control can be activated at a given time."
[12:44] <sebastien_st.frusquin> would make more sense replacing "activated" with "fitted"
[12:44] <sebastien_st.frusquin> since it's not an activable module anymore
[12:44] <ccp_larrikin> @sebastien_st.frusquin: good call
[12:50] <ccp_larrikin> @here posted some T2 damage numbers too https://www.reddit.com/r/evecapitalfocusgroup/comments/48x6oj/feedback_wanted_dread_numbers_damage/d0taiy4 [cc: focusgrouplogbot]
[12:52] <rocket_x> I thought there would be an opt-in option so you could allow people to see your online status with the watchlist changes
[12:52] <rocket_x> :disappointed:
[12:53] <rocket_x> how is my rocketx dank 3rd party 2016 campaign going to succeed now :disappointed:
[12:55] <sebastien_st.frusquin> looking at these DPS numbers, the Nag might be a bit OP
[12:55] <5pitf1re> but now nobody will hunt your 3rd party character! :d
[12:55] <sebastien_st.frusquin> selectable damage type plus moros-level DPS ?
[12:55] <rocket_x> nag will suffer from the classic fall-off problem
[12:55] <lamhoofd_hashur> and sebas: cap independence
[12:56] <sebastien_st.frusquin> and cap independence as well
[12:56] <rocket_x> moros will do better dps @ range due to higher optimal
[12:56] <rocket_x> balanced w/ nag because low optimal = reduces applied dps at range
[12:56] <rocket_x> but with selectable damage type
[12:56] <rocket_x> to make le minmatards no sad
[12:56] <5pitf1re> wewlad
[12:56] <5pitf1re> t'was uncalled for :disappointed:
[12:57] <sebastien_st.frusquin> @rocket_x: do you have actual optimal/falloff numbers ?
[12:57] <lamhoofd_hashur> what i am curious about is why the rev does not shine DPS wise in either area of SR, LR or HAWs
[12:58] <rocket_x> lol nope
[12:58] <sebastien_st.frusquin> Amarr Loozors, nuf said
[12:58] <5pitf1re> lamhoofd_hashur: the rev will have dank application though
[12:59] <lamhoofd_hashur> that is why i could agree that the SR and HAWs would be lower damage wise, but i would expect the rev in that case to have higher in LR, because the optimals of the other dreads will be higher as well
[12:59] <lamhoofd_hashur> (not so high that they become more then the rev)
[13:00] <lamhoofd_hashur> besides the points Elise posted already on reddit already
[13:00] <sebastien_st.frusquin> I'm used to blasters having the worst range overall, and compensating with better SR DPS, but what you are saying rocket_x is that's going to change for dreads ?
[13:01] <sebastien_st.frusquin> where is this coming from ?
[13:01] <rocket_x> its about dps curves
[13:01] <rocket_x> same with all application based balancing
[13:02] <sebastien_st.frusquin> again, unless somehow the blaster/auto balance is inversed, if the DPS curves start with the same DPS, I fail to see how the blasters will benefit at range
[13:03] <ccp_larrikin> Range with capitals is wierd
[13:03] <ccp_larrikin> especialy with the new citadels
[13:03] <ccp_larrikin> while blaster range is a significant disadvantage on a battleship shooting against mobile targets
[13:04] <ccp_larrikin> that balance doens't apply when your shooting at an imobile structure
[13:04] <ccp_larrikin> that you can be at 1km on
[13:04] <sebastien_st.frusquin> and when you are shooting a carrier with MWD on ?
[13:04] <ccp_larrikin> we can't balance blasters exactly the same as we do with small/medium/large guns, or they juts become the premire anti-structure weapon
[13:04] <ccp_larrikin> Yup
[13:05] <sebastien_st.frusquin> fair enough, but then aren't autocannon going to become the premier anti-structure weapon since cap independent ?
[13:05] <ccp_larrikin> so, current XL blasters have a considerbly longer range than you would expect from blasters
[13:05] <ccp_larrikin> and lower damage.
[13:05] <sebastien_st.frusquin> the fact blasters use cap is already a huge drawback
[13:05] <ccp_larrikin> perhaps, dependant on the fit of the structure
[13:06] <ccp_larrikin> also, as I stated in the first post
[13:06] <ccp_larrikin> these are not final numbers
[13:06] <ccp_larrikin> only a baseline to balance from
[13:06] <lamhoofd_hashur> it's one of the reasons (cap) why the moros/rev don't get used in w-space much
[13:06] <lamhoofd_hashur> in pvp
[13:06] <ccp_larrikin> while the moros is used a lot in 0.0
[13:06] <sebastien_st.frusquin> not entirely true that, different groups have different approach to the Nag/Moros question
[13:06] <lamhoofd_hashur> and the other reason is the ability to burst tank better with shield caps
[13:06] <ccp_larrikin> True
[13:07] <sebastien_st.frusquin> @ccp_larrikin: something I really hope to see would be some stats on capital capacitor boosters
[13:07] <sebastien_st.frusquin> because I feel those can potentially make or break a lot of possibilities
[13:08] <sebastien_st.frusquin> (and I imagine they are potential balance nightmares)
[13:08] <ccp_larrikin> @sebastien_st.frusquin: I can't show you stats for something that doesn't exist yet :simple_smile:
[13:08] <sebastien_st.frusquin> eheh
[13:08] <sebastien_st.frusquin> are they still in the plans ?
[13:08] <ccp_larrikin> (i.e. they havn't been authored, nor have any stats been put on paper yet)
[13:08] <ccp_larrikin> yep
[13:08] <ccp_larrikin> they will happen
[13:08] <sebastien_st.frusquin> cool
[13:09] <sebastien_st.frusquin> there is still hope yet for using capacitor then :simple_smile:
[13:20] <lamhoofd_hashur> hmm i'm just looking at the officer DCUs which came out
[13:21] <lamhoofd_hashur> they can push the phoenix resists quite a lot, especially when considering WH effects the passive shield recharge in a pulsar might get ridiculous
[13:51] <scott_ormands> lol @passive tanked dreads that would be actually pretty funny to see
[14:05] <lamhoofd_hashur> you still have a few active tanked mods
[14:06] <lamhoofd_hashur> invulns etc.
[14:10] <ccp_larrikin> @scott_ormands: Hull tanked dreads used to be a thing :simple_smile:
[14:11] <scott_ormands> i mean they still could be. thers a guy near where i moved that does a 6m ehp bait dread (lights a cyno with it off a death star)
[14:11] <noobman> do did anyone bring up the fact that nags with selectable damage types are getting the same DPS as kin/therm moros?
[14:11] <noobman> are we cool wit hthat?
[14:15] <scott_ormands> thats a good point
[15:18] <capqu> wait people think the rev is the worst post patch?
[15:18] <capqu> it seems the best to me
[15:18] <capqu> 4% resist bonus is crazy good
[15:18] <capqu> + extra low over moros
[15:19] <capqu> the two rep "bonus" bonuses seem trash, but thats ok since theyre effectively a 3rd bonus
[15:19] <capqu> since dreads very very rarely have cycle time issues for local reps
[15:19] <capqu> usually cap issues and slash or dd issues
[15:20] <capqu> also i really thing cruises would be much better than torpedos as phoenix haw
[15:20] <capqu> torps apply their damage absolutely awfully to subcaps, so using them as the subcap weapon is a bit :/
[15:20] <capqu> a role bonus of -75% flight time or something & cruises would be a lot better
[15:36] <jezza_mcwaffle> Given how it will have to contend with a phoenix then yes it looks terrible, get rid of the god awful laser cap bonus and replace it with something useful, like an optimal bonus
[15:36] <capqu> the cap bonus isnt awful
[15:36] <capqu> and the rev is the only one with an actual 3rd bonus
[15:36] <capqu> so i dont think it needs the cap changed into something even better
[17:26] <nync> @capqu: when dreds x'ing up in fleet and i see revelation, i ask him to switch to support ship