[15:26] <xttz> You can repackage at a pos now, right?
[15:26] <titus.tallang> yes
[15:26] <ccp_larrikin> @titus.tallang: your mum is too large \o/ !
[15:27] <ccp_larrikin> @titus.tallang: what is too large. What do you consider a good size?
[15:27] <titus.tallang> well, first off, design intent
[15:27] <titus.tallang> are dreads supposed to jump all kinds of guns with them when deploying yes/no
[15:28] <ccp_larrikin> Design intent is that it shouldn't be easy to refit these during combat. But, if your relocating home then it would be nice if you can bring most of your modules with you in the fleet hanger, 2k hits that pretty well
[15:28] <titus.tallang> so, can we bring back combat refitting, with unpackaged size serving as a limiter for what you can refit
[15:28] <titus.tallang> while packaged size limits what you can haul when traveling? :smile:
[15:28] <ccp_larrikin> Nope
[15:28] <titus.tallang> :disappointed: shut down
[15:31] <xttz> Will you do the same with doomsdays? 8k -> 4k, etc?
[15:32] <ccp_larrikin> @xttz: yeah I think so
[16:12] <rocket_x> i'm guessing you plan to 'fix' the fact a nag can do like 4.5k dps with HAWs lol
[16:16] <ccp_larrikin> ya, thats probably a little high
[16:28] <lamhoofd_hashur> will cap escalations rebalance happen at the same time as the cap rebalance?
[17:49] <jezza_mcwaffle> Is that 4.5k with t2 guns, t2 ammo, 3 gyros and implants?
[17:59] <rocket_x> was 4.8k, faction dmg mods, t2 guns t2 ammo
[18:06] <jezza_mcwaffle> Honestly that doesnt sound too bad to me, maybe a little bit high like 4.2k
[19:57] <rocket_x> it scales extremely poorly once you have 100 of them though lol
[20:51] <scott_ormands> That's true of most things
[22:10] <nync> @rocket_x: when was the last time you saw 100 of them?