[19:09] <ccp_larrikin> 5% bonus to Fighter damage (+2.5%)
[19:09] <ccp_larrikin> 2.5% bonus to Fighter velocity
[19:09] <ccp_larrikin> What do you think about that
[19:10] <ccp_larrikin> along with pushing the base armor/shield stats of the Gal/Min carriers/supers closer to those of their Amarr/Cal cousins?
[19:20] <scott_ormands> i feel like pushing the base stats a bit closer (no idea how close) could be ok. aeon wyvern do get the resist bonus
[20:55] <rocket_x> if you're watching the o7 show right now, you can stop crying about sleeper escalations
[20:55] <rocket_x> :simple_smile:
[20:58] <lamhoofd_hashur> not crying, just curious whether the rebalance was planned at the same time
[20:58] <lamhoofd_hashur> otherwise it would be... annoying to deal with :simple_smile:
[20:58] <rocket_x> :wink:
[20:59] <ccp_larrikin> hah :smile:
[20:59] <lamhoofd_hashur> but i find it an interesting development :thumbsup:
[21:00] <noobman> @rocket_x im in the airport what did they confirm?
[21:00] <rocket_x> capital NPCs
[21:00] <ccp_larrikin> there should be a forum post about it in the next 24 hours or so
[21:00] <rocket_x> replacing current wh escalation npcs
[21:00] <rocket_x> most of the current escalation isk will go into a new 'boss' npc
[21:00] <rocket_x> which will be a drifter
[21:00] <rocket_x> worth ~350mil
[21:00] <lamhoofd_hashur> [4:55:25 PM]: Escalation NPCs being replaced with less (but tougher NPCs) that can still be hit by normal cap guns
[21:00] <lamhoofd_hashur> C5 + C6 getting a "final boss" drifter
[21:00] <lamhoofd_hashur> [4:56:19 PM] : Most of the value from escalations going in to the drifter itself
[21:00] <lamhoofd_hashur> [4:56:30 PM] : (Side note, this effectively kills keeping sites alive for 3 days)
[21:00] <lamhoofd_hashur> [4:57:12 PM] : Guessing at ~350 for the final one - CAN LEAVE THE SITE AND FUCK OFF, can be probed down and will help each other in system (a la seekers/drifters in kspace)
[21:00] <lamhoofd_hashur> [4:57:38 PM] : Stay after downtime, will form up fleets if you leave them alone and alive
[21:00] <lamhoofd_hashur> [4:58:25 PM] : Fozzie just specifically called out multiple day escalations as a thing that are being intentionally killed
[21:01] <rocket_x> which only spawns when you finish the site
[21:01] <rocket_x> the drifters can be left alive, but ofc you don't get the isk, they'll warp off if you dont tackle them
[21:01] <rocket_x> you can probe them down and kill them etc
[21:01] <rocket_x> they'll also come to eachother's aid
[21:03] <rocket_x> tl;dr you can't now farm a site for 4 days
[21:03] <noobman> Sounds good
[21:03] <noobman> 4day thing was dumb
[21:04] <rocket_x> yh
[21:04] <rocket_x> gonna be tears tho
[21:04] <rocket_x> the drifter npc was compared to a burner mission npc
[21:04] <rocket_x> except for caps
[21:04] <lamhoofd_hashur> I am curious about how these drifter NPCs will spawn
[21:04] <lamhoofd_hashur> whether it is caused by a capital
[21:05] <lamhoofd_hashur> or will always spawn
[21:05] <rocket_x> it'll be an escalation spawn only
[21:05] <rocket_x> given that its designed to replace part of the current escalation's isk output
[21:05] <ccp_larrikin> @rocket_x: let me check but I'm pretty sure the big drifter boss spawns no matter what.
[21:05] <rocket_x> :open_mouth:
[21:06] <rocket_x> well that's going to be definitely not fun to run in subcaps lol
[21:07] <noobman> So 350 mil per spawn and how many spawns per site?
[21:07] <rocket_x> 1
[21:07] <noobman> Right now it's 585 per 4waves
[21:07] <ccp_larrikin> there are still capital escelation NPCs, that are capital sized
[21:07] <noobman> So down to 350 is isk nerf
[21:07] <ccp_larrikin> but they give a lot less loot
[21:07] <ccp_larrikin> no
[21:08] <rocket_x> 350m + the current capital npcs
[21:08] <rocket_x> there will be capital drifters too
[21:08] <rocket_x> presumably 4 waves
[21:08] <noobman> Ah ok
[21:08] <rocket_x> ehhr capital sleepers*
[21:08] <ccp_larrikin> @noobman: same isk as now except you can't re-escelate after DT
[21:08] <lamhoofd_hashur> afaik they don't want to nerf the total ISK
[21:08] <lamhoofd_hashur> but just redistribute it
[21:09] <rocket_x> AND 350m of that ~585 is in the drifter capital thingy
[21:09] <noobman> So the 6 and 8 waves of bs are changing to a capitals and keeping the same isk value then a random or guaranteed drift spawn of 350mil
[21:09] <lamhoofd_hashur> no no
[21:10] <lamhoofd_hashur> they're lowering the current spawns / changing them up
[21:10] <lamhoofd_hashur> so they are +- 250mln
[21:10] <lamhoofd_hashur> and the drifter NPC at the end is the other 350mln
[21:10] <noobman> Kk
[21:10] <lamhoofd_hashur> so at the end roughly the same ISK is made from escelations
[21:11] <noobman> Is that 250nil for the 4 waves or will it be 1 wave?
[21:11] <rocket_x> 4 waves probably
[21:11] <darren_fox> I assume sites will despawn once cleared? In that case, it's likely that the sites themselves will shift around a lot more
[21:11] <rocket_x> but i'd imagine instead of waves of 6 and 8
[21:11] <rocket_x> it'll be like 3 and 4
[21:12] <noobman> What I mean by 4 waves rocket is the site it self past the initial wave has 3 more waves. Not counting the 4 waves of cap esc
[21:12] <noobman> Of like cruisers frigs and bs
[21:13] <rocket_x> that won't change
[21:13] <rocket_x> its only the escalation stuff that's being changed (from what i know anyway)
[21:14] <noobman> Sounds like 3 to 4 siege cycles with loki support or maybe like an officer Web and grapples with refitting to Haw mid way or something to take care of the sub caps
[21:15] <noobman> If you want to clear the site to zero
[21:15] <noobman> I wonder if the drifter is gonna spawn within point range and how much point strength it will need to keep it tackled.
[21:18] <noobman> What I'm guessing the meta is gonna be if there is more of a stream of sites that require more subcaps on grid, then the small skeleton crews of 1-2 people multi boxing will just group together with and make a 3 to 4 man group. To handle the sub cap support
[21:20] <noobman> As long as the isk value isn't changing im happy. We'll figure out the meta and the most efficient way to run these things.
[21:20] <noobman> Did they do anything to nerf bomber sites and fof barghest .
[21:24] <lamhoofd_hashur> bombers will have a much harder time already when they need to deal with the whole wave
[21:25] <lamhoofd_hashur> hero dread as well
[21:25] <lamhoofd_hashur> barghest i am unsure about
[21:28] <noobman> I have a feeling Haw in magnatar are gonna be amazing
[21:29] <noobman> Can't you remote tracking improve your dreads tracking now with a subcap casting to it?
[21:29] <titus.tallang> no
[21:29] <titus.tallang> hmm
[21:29] <titus.tallang> actually
[21:30] <titus.tallang> i think you can't for siege/triage but can for supers?
[21:30] <noobman> @ccp_larrikin did they ever decide about remote assistance to siege and triage?
[21:31] <noobman> Or refitting I mean?
[21:31] <noobman> (I'm a couple beers deep at the Buffalo Wild wings in the Atlanta airport)
[21:31] <titus.tallang> without refitting isn't this just gonna turn into "this is the fit that can 1v1 the drifter, lock up, f1, go afk"
[21:32] <titus.tallang> i don't see how an immobile dread can be posed any non-fitting challenge by a drifter encounter vOv