[10:27] <gorski_car> My friends have had great luck by using a rook to jam out fighters to help combat their ships getting oneshotted
[10:33] <xttz> That reminds me... do fighters have a max lock range?
[10:41] <noobman> ya
[10:50] <ccp_larrikin> I think it might be ingored at the moment though @xttz, I need to test it
[11:19] <noobman> @ccp_larrikin: can we still expect meta and faction siege modules?
[12:42] <xttz> How come ancillary armour reps are restricted to 1 per ship, while ASBs aren't?
[13:47] <scott_ormands> That's the way armor versus shield tank works
[13:47] <scott_ormands> It's part of the flavoring of each. Just like when reps land in the cycle
[19:20] <lordsservant> ^^what noobman said. Very interested in the siege mods.
[19:21] <lordsservant> also, nerfing haw guns would make me sad. We haven't really had any real fights with them yet, have we?
[19:21] <lordsservant> saranen would've been the best time to massacre subs with a load of caps, but subcaps massacred without issue tbh.
[19:23] <titus.tallang> > also, nerfing haw guns would make me sad. We haven't really had any real fights with them yet, have we?
[19:23] <titus.tallang> ^let's wait until it's an issue, then see how we need to adjust
[19:23] <titus.tallang> phoenix is strong enough as is
[19:29] <lordsservant> thatd be my personal thing.
[19:30] <capqu> yea ur the only one who knows how to fly a phoenix
[19:30] <lordsservant> personal opinion
[19:30] <lordsservant> aka what Id do
[19:30] <lordsservant> aka agreeing with someone and not just being a shitler
[19:30] <lordsservant> anyhoo
[19:31] <lordsservant> Personally, I think once the meta adjusts and we get some real wars, we're going straight back to an "all caps all day" meta, but waiting and getting some actual data would be cool.
[19:31] <lordsservant> Losing the RR blob is a huge nerf to that playstyle, so we'll see if that changes how things are approached.
[19:36] <capqu> it is infact an issue, you can see it with the anti-fighter fighters the most as its quite common to get the optimal on them above the max lock range and results in ... strange performance
[23:33] <scott_ormands> HAWs on the Titans were pretty strong in Saranen from everything I've seen and heard but then again that's not on a dread hull
[23:35] <muhadin> HAWs on titans are too strong, they need to do more like 3-4k not 6-8k
[23:35] <muhadin> The tracking is also the issue, there really is no getting under a group of titans guns
[23:35] <muhadin> Because when your next to one your 30k away from the others