[03:05] <lordsservant> Erebus has always been the drake of titans :stuck_out_tongue:
[03:05] <lordsservant> ragnarok supremacy :wink:
[03:54] <scott_ormands> Oh shush you. Erebus until now always had the defense of best bonus but now it's useless
[03:56] <scott_ormands> Will plates/extenders get balanced to account for the removal of the Erebus/Levi bonus's or is this a stealth nerf to titan hp
[08:56] <titus.tallang> (it'd be a 11.6% nerf in buffer, for the record)
[09:12] <xttz> I wonder if it's possible to have specific boosts become more effective on certain hulls or ship-classes
[09:12] <xttz> i.e. Armor Reinforcement boosts become more effective when applied to gallente capitals
[09:15] <titus.tallang> sounds like silly special-casing to me
[09:16] <xttz> 7.5% bonus to fleet members' maximum armor hitpoints
[09:16] <xttz> is that special-casing?
[09:18] <xttz> I'm talking about a general mechanic, it makes sense that some ships would be more receptive to certain boosts than others
[09:19] <titus.tallang> > gallente capitals
[09:19] <titus.tallang> is super narrow
[09:19] <titus.tallang> also "armor buffer" is not the gallente niche at all, the erebus bonus was always weird in that regard
[09:20] <xttz> because not all of the traditional racial traits do not translate at all well to capital-scale ships
[09:21] <titus.tallang> yes :s
[09:22] <xttz> unless that is acknowledged and rectified they will never be remotely balanced with each other
[09:24] <titus.tallang> there's a reason they have pretty much never been balanced in the past
[09:25] <titus.tallang> if you take 2 ships per tank type, and try to make them fit pretty much exactly the same niche
[09:25] <titus.tallang> then one per tank type will always be superior, at the very least
[09:26] <xttz> there's a difference between 'superior' and 'more effective to use a shield tank instead of the intended armour'
[09:26] <titus.tallang> that's the inherent issue of how strong shield tank is :s
[09:27] <titus.tallang> and the fact that titans have so many slots you can't differentiate them enough
[09:27] <titus.tallang> that's already the case btw
[09:27] <titus.tallang> just make sure you have a levi in a command position somewhere
[11:12] <scott_ormands> Also, will we even be allowed to use the new titan boost things in LS. If it's that huge of an effect and doesn't differentiate friend or foe than based on things like the boson or Lance we shouldn't be able to
[11:14] <ccp_fozzie> we don't need to be as heavy-handed with lowsec restrictions for non-damage abilities
[11:22] <titus.tallang> btw does anybody know if new links are gonna be treated as remote assistance for crimewatch purposes?
[11:22] <titus.tallang> unrelated, but can't find a source on this anywhere
[11:48] <steveronuken> for now, no
[11:50] <xttz> confirmed as no suspect status at least
[12:07] <titus.tallang> sad
[17:19] <titus.tallang> ccp_fozzie: you guys are aware that shield currently doesn't work the same as armor when it comes to max hp modification in space right now, right?
[17:20] <titus.tallang> armor maintains current HP deficit, shield maintains current HP percentage
[17:29] <ccp_fozzie> Yup.
[17:32] <titus.tallang> alright, cool
[17:32] <titus.tallang> just making sure since that's one of those super obscure mechanics
[17:32] <ccp_fozzie> The mechanic has changed a few times over the past couple years as well
[17:32] <ccp_fozzie> last set of changes were with the biab patch I think
[19:39] <xttz> will the new boost code make them both work the same way?
[20:00] <ccp_fozzie> new boost code doesn't affect this