[01:07] <rowells> We got base stats yet?
[07:31] <white0rchid> A bunch of HK fits https://pastebin.com/HXsfiVab
[10:52] <frsd> very niche, but I guess I'll add the cloaky rr legion (not sure if it will still be viable in any way with the cloak/tank subsystem switch):
[10:52] <frsd> https://pastebin.com/aQyGthiq
[16:12] <sturm_gewehr> Thoughts about a small range bonus for neut legion?
[16:14] <sturm_gewehr> Like 10% optimal 5% falloff (pilgrim is 20% optimal 10% falloff).
[16:20] <white0rchid> Could be quite strong in wspace?
[16:21] <white0rchid> Range + Strength is powerful
[16:31] <exooki> im not sure if it is necessary
[16:32] <exooki> neut legions were commonly used in wormhole space before, they fell out of use becuase bhaals got so cheap
[16:42] <frsd> cost matters in WHs??
[16:43] <sturm_gewehr> The range bonus isn't insane and will make neut legions more viable in normal space.
[16:43] <sturm_gewehr> I am proposing half the range bonus of the pilgrim.
[16:44] <sturm_gewehr> But could be tweaked to be a bit more or less, one idea is to drop the falloff bonus and just doing neut optimal at 10-20% per level.
[16:48] <exooki> @frsd maybe less than it does in K space, but neut wise 1 bhaal is 2-3 neut legions
[16:48] <exooki> so its an easy choice of bhaal vs legion
[16:49] <sturm_gewehr> I don't think a minor range bonus would be too meta breaking for large brawls, but opens up neut sub as an option for skirmish options.
[16:56] <sturm_gewehr> 10% optimal/level only puts faction medium neut at 18km optimal. 20% is 24km optimal which is a decent point because it is t2 warp disruptor range.
[17:38] <icarus_narcissus> I really don't see a need for it personally. Leaving the long range neuts as the domain of recons (which seem to be the kings of long-range ewar) makes sense to me.
[18:17] <sturm_gewehr> It's not long range neuts.
[18:17] <sturm_gewehr> It's just not short range.
[18:18] <sturm_gewehr> Again, even a small bonus will open up the option of the neuts being viable for things like skirmish because of range control.
[18:19] <sturm_gewehr> I am not saying it should be on par with pilgrim or even unbonused heavys.
[18:21] <sturm_gewehr> Like adding range bonus to reps makes them viable for small gang because of how important range is, the same thing applies to neuts. Adding some range takes it from being almost to completely unviable to actually worth considering.
[22:37] <caprisunkraftfoods> @frsd yeah ofc. You got rich fucks like us in HK/LZHX, but plenty of lower class wormhole groups aren't any better off than the average null sec line member