[17:22] <white0rchid> The tengu is really sub par now
[17:23] <white0rchid> If there were viable alternatives, I'd be ok with it
[17:53] <sturm_gewehr> Tengu feels like the biggest loser of this rework so far.
[17:54] <sturm_gewehr> Being stripped of several roles that made it stand out.
[17:54] <sturm_gewehr> Not really being given anything worthwhile in return.
[18:00] <icarus_narcissus> Yeah, I also think the hunter, arguably a role that the T3C was the primary ship for, and no other ship can fill well, has been too negatively impacted by this...
[18:00] <sturm_gewehr> I think in general agility nerfs have been too severe.
[18:01] <sturm_gewehr> Except the agility subs which might be too strong, especially compared to their counterparts.
[18:03] <sturm_gewehr> I don't understand the MWD sig radius reduction as a sub bonus.
[18:04] <sturm_gewehr> In what world is the sig radius reduction worth it over speed and agility?
[18:04] <sturm_gewehr> Even if you prefer the slots.
[18:06] <sturm_gewehr> Especially after the speed and agility nerfs to the class already.
[18:07] <sturm_gewehr> If anything it should be MWD speed/sig radius and AB speed/agility (or something). Or just take the sig radius reduction out, let hacs keep that bonus and find something else.
[19:34] <frsd> The way decloaking on gates for nullified T3s work is pretty binary, I fear that if you go above a certain threshold for align time you are practically guaranteed to be decloaked every single time
[20:27] <sturm_gewehr> HK playstyle in particular gets compounding hits to its gameplay which I feel is too much, especially without compensation elsewhere.
[20:27] <sturm_gewehr> I don't mind reducing the power of HKs but the degree to which they were hit feels too severe.
[20:28] <sturm_gewehr> Especially since they are more of a content creator than a content denier.