[10:18] <gorski_car> my polarized hecate has like 0.7 rof
[10:33] <ccp_fozzie> We do try to keep the supershort durations to a minimum (and they're more acceptable on ships that are less likely to be firing in high load situations like fleet fights)
[15:17] <selto_black> Is damage asynchronous serverside?
[16:49] <namamai> @selto_black Yep -- damage is applied instantaneously, although you won't be notified of the change in HP until the subsequent tick.
[16:50] <selto_black> Good to know.